Friday, July 24, 2020

bioshock infinite review

BioShock Infinite - Wikipedia

I didn't like it as much as bioshock 1 or 2, even though the quality was much better than 1 or 2. Maybe I did enjoyed it more than bioshock 2?? but that was about it. I guess this was another game that showed that storytelling and ending was just as important as game play.
Bioshock 1 was about the conflict between personal choice and 'destiny' the players were forced to perform most of the game play to continue the story, but in the end of the whole game, the players fought against someone who has guided their narrative, insighting that players indeed at least had some choices in life, like going against fate. There were also different outcomes for what choices you've made, which was to save or use the 'sisters'. These aspects made the game engaging. As humans we desire to stray away from the idea that our life is a preset linear course by some deity. Most players saved sisters, simply as humans we liked helping each other to a certain extent. We enjoyed seeing that helping each other was indeed the correct choice.
Bioshock infinite... hmm... had a message about choice, but to link it with multiverse theory and consequences, it became way too complicated to involve character choice and lead to multiple endings. Bioshock infinite, without the ending and the general storyline, is a great game. There are engaging gameplay with skill sets that is fun to build. There is no one right way of defeating an enemy. You are forced to be creative with your limited ammos and weapons in hand. I died so many times fighting this universe version of big daddy, handyman, and I was annoyed to hell. But I realised that the environment and the new gameplay made it possible to fight these things without a huge hurdle. The skylines, elizabeth as support and the surrounding obstacles made the map more engaging rather than just forcing you to hide and shoot most of the time.
The reason why I didn't enjoy it as much, was due to the story and the ending. You know how some mysteries are like a knot. there's a bit of annoyance in untangling them, but ultimately, when you do untangle them, there's a good satisfaction and you see the whole picture nicely. Well this one... it was like, "Hey!!!! Multiverse. That's it. The end". It was so unsatisfying that I felt deflated after the game, thinking, 'where's the rest of the game???'. I won't spoil the game. Although not as challenging as time travelling concept, the multiverse concept is still a hard one to implement into a story without some sort of a plot hole. Comstock's abilities to predict the future was very vaguely constructed. Since it's poorly constructed, I guess it's way easier for the creators to say, "oh. Just cause." and move on, but that makes it all the more annoying. Same thing with tears. Because the idea of tears were... hmm... weirdly formed? Opening tears seem to do different things depending on what the writers wanted. Whilst that's handy for the writers, it's again, one of those things that just annoys the players invested in the story because all mystery answers seem to just be 'hey, all these stuff happened, because of magic.' I'll give you an example of how the narrative of 'tear' changes. It's treated like a window sometimes, where the tear occurs on one side, but the other side is unaware. It's treated like a doorway some times, where people can go through. It's treated like a universe shifter as well, where opening a tear basically changes the whole universe everyone is in, or if it doesn't fit the narrative, only a few people are transported when the tear is open. Elizabeth's abilities range from, being able to open a tear in any part of the world, to only that specific part of the world they're in, and being able to open a tear in a different universe, to a tear in the same universe. Honestly, I have no idea why she didn't just escape to a different part of the world when her abilities grew, according to the game, due to her age. I also don't understand how comstock didn't really see this happening to this extent and made better plans as a prevention.
This one is like the most minor complaint, but you know those particles that are meant to be stuck in space to create the floating city? Well, if they're moving with the earth's rotation and orbit around the sun, they're not really 'suspended' are they now? They're just levitating against gravity in a location above it's original location, isn't it?? Whatever. We'll just conclude it as another 'magic' moments where scientists can magically control the particle location as they please.
Also, if we stick with the multiverse theory that keeps the person coming in or out to different universe, completely unhinged, the ending makes no sense. No sense whatsoever. Nothing should've disappeared. (that's a small bit of spoiler).

All in all, I probably won't be playing the game again. So I'll give this like... I don't know... 6/10?

Oh... and I found out that.... there was another game... Bioshock infinite, burial at sea -_-... SIGH...

actually, I'll spoil it

I still hate the ending of bioshock infinite, because it goes against the idea of multiverse. Booker dying should just create another timeline and another set of universes, rather than erasing all the other universe. If the Elizabeth's that we see time travelled within their own universe, then we should've seen a different booker, rather than travelling with the same booker and he turns into the young booker. Also just like the luteces, elizabeth should not have disappeared, but stay in a state where she exists and doesn't in order for her to murder her own father, but also not being born at the same time.


More update, I just found that the DLC game, bioshock infinite, burial at sea, basically states that.

Thursday, July 23, 2020

You were never really here review

You Were Never Really Here (Film Tie-In) - Jonathan Ames ...

You were never really here - Directed by Lynne Ramsay

I don't usually like thrillers or movies with a lot of blood, but this movie was one hell of an emotional ride. Depicting mental illness and the beauty of the hope in this ugly world is a hard thing to do, but this movie does it so well that the blood and gore was actually a good addition to make the story meaningful.
I usually don't like fancy cinematography as well. Slow camera shots and loud sensory sounds can get quite repetitive and annoying for a lot of movies, but this one fit all these so well, that you were never really too bored waiting for the story to progress.
The story is simple yet complicated due to all the characters in play. We have Joe, this ex-military who is suffering from his own traumatic past. We have a mysterious young girl Nina, a daughter of a senator, who is frail and weak, yet shown as strong willed and minded through her actions throughout the movie. We have a caring mother, who have protected and loved her son, but is now growing weak, mentally and physically, due to her age. We have somewhat humanised enemies. People who are just hired or people with specific desires. One aspect that made this movie so attractive to me is that most of these people were neither dislikable, nor likable. They were just human. The main protagonist was a jerk towards his drug dealer or anyone he had any suspicions towards, and he was cold and calculative when he was at work. He left behind another girl that could've been saved, because it wasn't a part of his job. The girl was emotionless and looked defeat for most of the movie, completely lost after the traumatic experience she went through. Mother was so old and fragile that she was depicted as pitiful and sad. Even one of the senators goon was shown as some guy that was just doing his job, who died a pitiful end, but showed his human side.
Ending was superb as well. Joe, isn't this strong super human. He is in fact, saved by Nina. It's up to interpretation, but it seems like that Joe would've committed suicide if he did not save Nina. Nina, is also shown as a strong individual all along. She was able to overcome her own problems. It's no doubt that she will live drenched in trauma, but her next step in life is all up to the viewers imaginations and for now, she wants to move on from her dark past.

Overall, I'd give this movie a 9/10. The 1 mark off is just the really annoying sound level difference between the loud action scenes and gun shots and the conversation. I hate when movies do that. I want to hear what they're saying, so I put up the sound AND BAM!!!! When action scene comes in the sound DOUBLES. I don't like blasting my ear drums.







Friday, July 17, 2020

Kekkaishi review

Kekkaishi - Wikipedia

Kekkaishi manga review
Overall, I would probably give this manga a 7/10.

This is what I wrote as a comment for one of the chapters, 145.
"This is my first time reading this manga. I'm kind of bored at how much of a typical shonen manga the story has become. Like the guy just gets powers. Kimetsu no yaiba came out a century later as a much more engaging shonen manga with great character build up. We saw his training and each steps that lead to his victory. He also was very human, getting hurt and losing at times to strong enemies. Gen had a good character concept, but died too fast. This is like the second major time he just 'happens' to win against a seemingly unbeatable enemy because of unexplained magic. (I'm thinking of kaguro for the other major time) I also hate how there isn't a likeable and engaging side character. Tokine is plain as they can come and... to be honest, she's even more boring than sakura."

The review on the bottom has spoilers.
I think that comment contains a lot of what I feel for this manga already.
The manga had so much potential and it really has a good concept. The world lore is built well and there are a few good mysteries that keeps you reading. We get lured into this mysterious place called karasumori and the main character Yoshimori's search for truth and ambitions to seal it away becomes our search for truth. There are a few interesting character concepts, but unfortunately, most characters are plain shonen style character that just has either no depth, or boring depth.
There are good engaging mysteries and there are really unsatisfying mysteries. Ones that doesn't even make you want to pursue or some that are just plain lame because the truth unfolded was something like 'hey look. It's just magic alright?'. This manga has a few of those. For example, Kaguro.
OBD Wiki - Character Profile - Kaguro
He's introduced as a super strong enemy. He has an interesting characteristic and has actions that are questionable, like killing Aihi. But his back story is cut short and not much information is given as to why he is like that. I just found out that in the anime series, they actually gave the character some life and gave him a better explained backstory. Great move. But then again, like he had a really lame death. Another example is Byaku.
Byaku | Kekkaishi Wiki | Fandom
His backstory this time, is given to us. But... uh... it's lame and doesn't add much to his personality. Basically his backstory was only given to explain why Heisuke and his ayakashi servant named Risa exists. As readers, when his story and arc is over, we still have no clue why he was so nice to the Princess. He lost to her and was his servant, but his attitude towards her was more like love. However, we're not explained anything beyond that. Like did he actually love her? If so why? Why was he so cold to Risa except the fact that she wanted luxurious things? Why did he become an ayakashi? Also when the Princess died... uh... he just... disappeared? Like we never hear of him later. 
Just like the mysteries, there are lots of good ideas that just ends so suddenly or in a lame manner. Gen character was basically that.
OBD Wiki - Character Profile - Gen Shishio
I legitimately hoped and thought he was going to be another main side character. He had a interesting backstory and had a good personality and the dynamics between him and yoshimori and tokine was well fitting that with him around, I actually liked Tokine more when he was introduced. But he was killed off early on as well. It wasn't a lame death like Kaguro though, which was nice.

Also I just wanted to rant about Tokine.
Kekkaishi OST by Kekkaishi OST on SoundCloud - Hear the world's sounds
As someone who appears on a lot of the cover, right next to the main protagonist, she is as plain as they can get. She started off good and strong with an interesting concept. She was caring and she had her own sort of power. But these characteristics were killed off waaayyy too early and she became just a mere stepping stone for yoshimori to develop. Her caring nature only shined when Gen was around and after his death, she just became this unemotional character going around mosting uncaring about what the main character was doing. I found it funny when she got angry at yoshimori later on, when he basically went into the enemies den, since he even asked her and she just let him go. Then to get angry at him for being reckless?? are you kidding me? Also to cover for her weakness she refined her kekkai making moves to use it more like a weapon. I thought after that, she would shine a bit more, like fighting along yoshimori, or even going on her own battles where she shines. Nope. She went on very small mini battles of her own and got a new ability to travel into other dimensions, but nope... other than that, she quickly went back to being this unimportant side character that just shows up every now and again, and when she did, it was mostly just to make yoshimori act in a certain way. When I say unemotional, I really meant it. It's why the character is so boring. In fact, before and during the Gen arc, she actually had a bit of emotions and worries, like a normal human being. I was looking forward to her development because of that. She even made changes to her kekkai, which was a nice development and was wondering about her feelings towards yoshimori. After then gen arc though, the only time she showed any strong emotion was when yoshimori got into trouble and she scolded him. It became boring and repetitive fast. Maybe if the scolding leaded to her feeling more like towards yoshimori, I'd be happy to see it, but her emotions were purely to show yoshimori feel a bit remorseful.

Oh yeah. Another rant about yoshimori and his brother. Like, his brother is taking a huge load of the burden in fighting and getting power etc to protect the family. Yoshimori is annoyed that the brother is taking the burden alone. You know what annoyed me? Without having adequate power, he just kept either getting in his brothers way and kept repeating something like 'Listen to me! you never listen'... and then all he had to say was 'hey look you don't have to take the burden on your own', but like it's so deflating when he says that, because most of his actions are so thoughtless that he actually doesn't share the burdens of his brother. It happens twice and I just got annoyed at yoshimori rather than thinking, 'Oh, he's pure hearted'. Like he just doesn't get any proper character development to actually follow his words or start thinking straight. When he was at the